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Small Sack Sculpt

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​Roughly 400,000 polys baked to 384 polys

Created in Autodesk Mudbox 2013

My role in the team is Lead Texture Artist, although I also produce concepts, 3D assets, UV maps and effects such as water.

Low Poly Shrub

Created in Maya 2013 and Photoshop.

Created in Mudbox 2013.

Projects

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