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​​Charles Hadlett
BA (Hons) Computer Games Design​​
Huddersfield University
Graphic Designer, Video Editor & Web Designer




Small Sack Sculpt
Created in Autodesk Mudbox 2013
Using a high poly sculpted mesh I used the extraction maps that generated normals within Mudbox to bake roughly 400,000 polys down onto 384 polys.
I created a Diffuse layer in Mudbox so I could texture the sack using the tools provided, I've only generated two maps for this mesh (Diffuse and Normal maps) to save memory when I convert it to an FBX file to add to UDK.

I've managed to keep the smooth shade on the FBX file which is default within Mudbox.
Wireframe Model


Normal Map
Diffuse Map
The normal map below has too many sharp fluctuations in colour around the neck of the sack which display some of the issues occasionally associated with low poly geometry and normal maps.




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