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​​Charles Hadlett
BA (Hons) Computer Games Design​​
Huddersfield University
Graphic Designer, Video Editor & Web Designer



Low Poly Shrub
Created using Maya 2013 and Adobe Photoshop Cs5

Here is a render of the shrub within Maya before it was edited in Photoshop. I've made sure to turn on Global Illumination and Final Gather within the renderer to give this render a more realistic look and make a sharper image. Furthermore, there are four extra lights added to the scene to produce the shadows, plus I've implemented another light source using a surface shader upon a large plane sitting to the left of the shrub, which introduces a sort of ambience similar to the sun's light.




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