

​​Charles Hadlett
BA (Hons) Computer Games Design​​
Huddersfield University
Graphic Designer, Video Editor & Web Designer


DC Spartan Hi-Top Trainer animation
Created using Autodesk Maya and Adobe Photoshop.
All Polys are quads, Box modeled, Normals are fine, named correctly within Outliner, 2 texture sheets, UV mapped.
I decided I wanted to make the video more about visualization rather than story. I modeled each piece of the trainer separately so I could show how these pieces fit appropriately within the design of the shoe.



Created on white A3 layout paper using a black ball point pen.
I have edited all of the images used within these texture sheets to fit appropriately to the UV layout I created within Maya.


This render showcases the finished wireframe mesh of the geometry. I've tried to shape the topology accurately with small restrictions on the polycount.
The finished textured model of my DC Spartan Hi-Top Shoe ready for animation.



